
Horde infighting is a mechanic unique to the Warriors of Chaos. New hordes must sometimes be protected until they are large enough to survive on their own. Recruiting a new Lord from your horde starts a new horde. The Beastmen in TWW2 onwards rely on a high Bestial Rage level to ensure horde growth. Horde growth can be increased in various ways.

However unlike normal factions where usually only the main settlement building requires population growth to upgrade, many horde buildings require population growth to be built/upgraded. Horde growth generates population surplus as normal. Instead of normal growth, hordes have Horde Growth. However, they can still face attrition due to corruption (or lackof) and terrain. In the case of Beastmen from TWW2 onwards, they don't really rely on money (Favour) very much, because they do not pay unit upkeep - instead being limited by unit caps.īecause hordes do not truly occupy settlements, they are not affected by climate or regional occupation. Horde faction buildings often don't generate much income, so horde factions rely on the money they get from winning battles and sacking/razing enemy settlements to get money. This also means horde armies cannot garrison a settlement. Horde armies have a maximum of 10 building slots when fully upgraded.Īs horde factions cannot truly take over a settlement, they will always sack, loot, or raze it after conquering. Instead they have their armies enter encamped stance to quickly create buildings before moving on. Hordes generally don't occupy settlements on the campaign map.
